Description September 2016, Moscow
The installation included two large dance floors with separate controls. The attraction worked in two modes - independent dance floors or battles. The task of the participants at each site was to light the entire night city by dancing. The speed of switching "on" the lights depended on the dynamics of the participants. In the absence or insufficient activity, the city light was dying (at a rate of 3% per second).
When the city lights is completely off, the defeat in the game was counted and the system went into standby mode. When the whole city was flooded by the light, congratulations and a report on the total amount of energy were displayed :) In the competition mode, after the simultaneous launch, teams competed among themselves who would light the city first. |
Interactive dance battle
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